#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include "quad.h"
#include "background.h"
#include <vector>

class Window : public sf::Window
{
public :
	Window();
	~Window();
	void run();
	int init();
	void draw();
	void update();
	sf::RenderWindow* win;

private:
	int resX, resY;
	std::vector<sf::Sprite> element;
};